Files
botw/src/KingSystem/Physics/physLayerMaskBuilder.h
T

65 lines
1.9 KiB
C++

#pragma once
#include <container/seadSafeArray.h>
#include <prim/seadBitFlag.h>
#include "KingSystem/Physics/physDefines.h"
namespace ksys::phys {
class LayerMaskBuilder {
public:
struct Masks {
sead::BitFlag32 layers;
// TODO: rename
sead::BitFlag32 layers2;
};
LayerMaskBuilder() = default;
// XXX: this doesn't need to be virtual...
virtual ~LayerMaskBuilder() = default;
LayerMaskBuilder& addLayer(ContactLayer layer);
LayerMaskBuilder& removeLayer(ContactLayer layer);
bool hasLayer(ContactLayer layer) const;
// TODO: rename
LayerMaskBuilder& addLayer2(ContactLayer layer);
LayerMaskBuilder& removeLayer2(ContactLayer layer);
bool hasLayer2(ContactLayer layer) const;
const auto& getMasks() const { return mMasks; }
private:
sead::SafeArray<Masks, NumContactLayerTypes> mMasks;
};
inline LayerMaskBuilder& LayerMaskBuilder::addLayer(ContactLayer layer) {
mMasks[int(getContactLayerType(layer))].layers.set(makeContactLayerMask(layer));
return *this;
}
inline LayerMaskBuilder& LayerMaskBuilder::removeLayer(ContactLayer layer) {
mMasks[int(getContactLayerType(layer))].layers.reset(makeContactLayerMask(layer));
return *this;
}
inline bool LayerMaskBuilder::hasLayer(ContactLayer layer) const {
return (mMasks[int(getContactLayerType(layer))].layers & makeContactLayerMask(layer)) != 0;
}
inline LayerMaskBuilder& LayerMaskBuilder::addLayer2(ContactLayer layer) {
mMasks[int(getContactLayerType(layer))].layers2.set(makeContactLayerMask(layer));
return *this;
}
inline LayerMaskBuilder& LayerMaskBuilder::removeLayer2(ContactLayer layer) {
mMasks[int(getContactLayerType(layer))].layers2.reset(makeContactLayerMask(layer));
return *this;
}
inline bool LayerMaskBuilder::hasLayer2(ContactLayer layer) const {
return (mMasks[int(getContactLayerType(layer))].layers2 & makeContactLayerMask(layer)) != 0;
}
} // namespace ksys::phys