mirror of
https://github.com/zeldaret/botw
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76 lines
1.2 KiB
C++
76 lines
1.2 KiB
C++
#pragma once
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#include <basis/seadTypes.h>
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#include <prim/seadEnum.h>
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namespace ksys::world {
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SEAD_ENUM(DungeonSize, S,M,L,XL)
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SEAD_ENUM(DungeonType, Gimmick,Enemy,Treasure)
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enum class CalcType {
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_0 = 0,
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_1 = 1,
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_2 = 2,
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Invalid = 3,
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};
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enum class RemainsType {
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Wind,
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Electric,
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Fire,
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Water,
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FinalTrial,
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};
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enum class FieldType {
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MainField = 0,
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AocField = 1,
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};
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enum class ScalingMode {
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Enabled = 0,
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Disabled = 1,
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};
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enum class WeatherType {
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Bluesky,
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Cloudy,
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Rain,
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HeavyRain,
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Snow,
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HeavySnow,
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ThunderStorm,
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ThunderRain,
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BlueskyRain,
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Invalid = 0xff,
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};
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constexpr u32 NumWeatherTypes = 9;
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enum class Climate {
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HyrulePlainClimate,
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NorthHyrulePlainClimate,
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HebraFrostClimate,
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TabantaAridClimate,
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FrostClimate,
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GerudoDesertClimate,
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GerudoPlateauClimate,
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EldinClimateLv0,
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TamourPlainClimate,
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ZoraTemperateClimate,
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HateruPlainClimate,
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FiloneSubtropicalClimate,
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SouthHateruHumidTemperateClimate,
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EldinClimateLv1,
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EldinClimateLv2,
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// sic
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DarkWoodsClimat,
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LostWoodClimate,
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GerudoFrostClimate,
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KorogForest,
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GerudoDesertClimateLv2,
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};
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constexpr u32 NumClimates = 20;
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} // namespace ksys::world
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