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https://github.com/zeldaret/botw
synced 2026-07-11 22:40:14 -04:00
30 lines
606 B
C++
30 lines
606 B
C++
#include "Game/AI/Action/actionAmbushThrown.h"
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namespace uking::action {
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AmbushThrown::AmbushThrown(const InitArg& arg) : ReflectThrown(arg) {}
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AmbushThrown::~AmbushThrown() = default;
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bool AmbushThrown::init_(sead::Heap* heap) {
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return ReflectThrown::init_(heap);
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}
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void AmbushThrown::enter_(ksys::act::ai::InlineParamPack* params) {
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ReflectThrown::enter_(params);
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}
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void AmbushThrown::leave_() {
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ReflectThrown::leave_();
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}
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void AmbushThrown::loadParams_() {
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ReflectThrown::loadParams_();
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}
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void AmbushThrown::calc_() {
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ReflectThrown::calc_();
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}
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} // namespace uking::action
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