Files
botw/src/Game/AI/Action/actionBalloonBase.h
T
2020-12-28 01:26:51 +01:00

54 lines
1.6 KiB
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class BalloonBase : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(BalloonBase, ksys::act::ai::Action)
public:
explicit BalloonBase(const InitArg& arg);
~BalloonBase() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// FIXME: remove this
u8 pad_0x20[0x10];
// static_param at offset 0x30
const float* mUpLimitSpeed_s{};
// static_param at offset 0x38
const float* mMaxAccel_s{};
// static_param at offset 0x40
const float* mMassScale_s{};
// static_param at offset 0x48
const float* mHeightLimit_s{};
// static_param at offset 0x50
const float* mBreakTimer_s{};
// static_param at offset 0x58
const float* mWindAccScale_s{};
// static_param at offset 0x60
const float* mWindSpdScale_s{};
// static_param at offset 0x68
const float* mStayAccScale_s{};
// static_param at offset 0x70
const float* mReturnStrengthFactor_s{};
// static_param at offset 0x78
const float* mRemainsHeightLimit_s{};
// static_param at offset 0x80
const bool* mIsChaseInitHeight_s{};
// static_param at offset 0x88
const bool* mReturnToOriginalPos_s{};
// aitree_variable at offset 0x90
int* mBalloonHungActorBaseProcID_a{};
// aitree_variable at offset 0x98
bool* mIsFlyingBalloon_a{};
};
} // namespace uking::action