Files
botw/src/Game/AI/Action/actionEventMiniGameTime.cpp
T
2020-12-28 01:26:51 +01:00

33 lines
870 B
C++

#include "Game/AI/Action/actionEventMiniGameTime.h"
namespace uking::action {
EventMiniGameTime::EventMiniGameTime(const InitArg& arg) : ksys::act::ai::Action(arg) {}
EventMiniGameTime::~EventMiniGameTime() = default;
bool EventMiniGameTime::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void EventMiniGameTime::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void EventMiniGameTime::leave_() {
ksys::act::ai::Action::leave_();
}
void EventMiniGameTime::loadParams_() {
getDynamicParam(&mCountMode_d, "CountMode");
getDynamicParam(&mCountStartTime_d, "CountStartTime");
getDynamicParam(&mMaxTime_d, "MaxTime");
getDynamicParam(&mIsShowTimeUI_d, "IsShowTimeUI");
}
void EventMiniGameTime::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action