mirror of
https://github.com/zeldaret/botw
synced 2026-07-11 14:38:41 -04:00
34 lines
938 B
C++
34 lines
938 B
C++
#include "Game/AI/Action/actionForkStalPartBlownOff.h"
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namespace uking::action {
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ForkStalPartBlownOff::ForkStalPartBlownOff(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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ForkStalPartBlownOff::~ForkStalPartBlownOff() = default;
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bool ForkStalPartBlownOff::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void ForkStalPartBlownOff::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void ForkStalPartBlownOff::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void ForkStalPartBlownOff::loadParams_() {
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getStaticParam(&mShootParts_s, "ShootParts");
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getStaticParam(&mShootSpeed_s, "ShootSpeed");
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getStaticParam(&mLifeRate_s, "LifeRate");
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getStaticParam(&mBaseNodeName_s, "BaseNodeName");
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getStaticParam(&mShootDir_s, "ShootDir");
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}
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void ForkStalPartBlownOff::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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