Files
botw/src/Game/AI/Action/actionForkStalPartBlownOff.cpp
T
2020-12-28 01:26:51 +01:00

34 lines
938 B
C++

#include "Game/AI/Action/actionForkStalPartBlownOff.h"
namespace uking::action {
ForkStalPartBlownOff::ForkStalPartBlownOff(const InitArg& arg) : ksys::act::ai::Action(arg) {}
ForkStalPartBlownOff::~ForkStalPartBlownOff() = default;
bool ForkStalPartBlownOff::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ForkStalPartBlownOff::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ForkStalPartBlownOff::leave_() {
ksys::act::ai::Action::leave_();
}
void ForkStalPartBlownOff::loadParams_() {
getStaticParam(&mShootParts_s, "ShootParts");
getStaticParam(&mShootSpeed_s, "ShootSpeed");
getStaticParam(&mLifeRate_s, "LifeRate");
getStaticParam(&mBaseNodeName_s, "BaseNodeName");
getStaticParam(&mShootDir_s, "ShootDir");
}
void ForkStalPartBlownOff::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action