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botw/src/Game/AI/Action/actionFreeMoveToTargetInWataer.h
T
2020-12-28 01:26:51 +01:00

33 lines
939 B
C++

#pragma once
#include "Game/AI/Action/actionFreeMoveToTarget.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class FreeMoveToTargetInWataer : public FreeMoveToTarget {
SEAD_RTTI_OVERRIDE(FreeMoveToTargetInWataer, FreeMoveToTarget)
public:
explicit FreeMoveToTargetInWataer(const InitArg& arg);
~FreeMoveToTargetInWataer() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0xd8
const float* mAllowMoveWaterDepth_s{};
// static_param at offset 0xe0
const float* mForceTurnLimitSpeedStream_s{};
// static_param at offset 0xe8
const bool* mIsForceTurnAgainstStream_s{};
// static_param at offset 0xf0
const bool* mForceUseFrontDir_s{};
};
} // namespace uking::action