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https://github.com/zeldaret/botw
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33 lines
939 B
C++
33 lines
939 B
C++
#pragma once
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#include "Game/AI/Action/actionFreeMoveToTarget.h"
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class FreeMoveToTargetInWataer : public FreeMoveToTarget {
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SEAD_RTTI_OVERRIDE(FreeMoveToTargetInWataer, FreeMoveToTarget)
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public:
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explicit FreeMoveToTargetInWataer(const InitArg& arg);
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~FreeMoveToTargetInWataer() override;
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bool init_(sead::Heap* heap) override;
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void enter_(ksys::act::ai::InlineParamPack* params) override;
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void leave_() override;
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void loadParams_() override;
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protected:
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void calc_() override;
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// static_param at offset 0xd8
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const float* mAllowMoveWaterDepth_s{};
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// static_param at offset 0xe0
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const float* mForceTurnLimitSpeedStream_s{};
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// static_param at offset 0xe8
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const bool* mIsForceTurnAgainstStream_s{};
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// static_param at offset 0xf0
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const bool* mForceUseFrontDir_s{};
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};
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} // namespace uking::action
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