Files
botw/src/Game/AI/Action/actionGetUpBase.h
T
2020-12-28 01:26:51 +01:00

32 lines
784 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class GetUpBase : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(GetUpBase, ksys::act::ai::Action)
public:
explicit GetUpBase(const InitArg& arg);
~GetUpBase() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// FIXME: remove this
u8 pad_0x20[0x8];
// static_param at offset 0x28
sead::SafeString mASName_s{};
// static_param at offset 0x38
const sead::Vector3f* mRootOffset_s{};
// aitree_variable at offset 0x140
void* mCRBOffsetUnit_a{};
};
} // namespace uking::action