Files
botw/src/Game/AI/Action/actionGuardBreak.cpp
T
2020-12-28 01:26:51 +01:00

35 lines
896 B
C++

#include "Game/AI/Action/actionGuardBreak.h"
namespace uking::action {
GuardBreak::GuardBreak(const InitArg& arg) : ksys::act::ai::Action(arg) {}
GuardBreak::~GuardBreak() = default;
bool GuardBreak::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void GuardBreak::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void GuardBreak::leave_() {
ksys::act::ai::Action::leave_();
}
void GuardBreak::loadParams_() {
getStaticParam(&mKnockBackTime_s, "KnockBackTime");
getStaticParam(&mDropIdx_s, "DropIdx");
getStaticParam(&mHitImpactForce_s, "HitImpactForce");
getStaticParam(&mVelReduce_s, "VelReduce");
getStaticParam(&mWeaponVel_s, "WeaponVel");
getStaticParam(&mWeaponVelY_s, "WeaponVelY");
}
void GuardBreak::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action