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https://github.com/zeldaret/botw
synced 2026-07-11 22:40:14 -04:00
35 lines
896 B
C++
35 lines
896 B
C++
#include "Game/AI/Action/actionGuardBreak.h"
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namespace uking::action {
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GuardBreak::GuardBreak(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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GuardBreak::~GuardBreak() = default;
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bool GuardBreak::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void GuardBreak::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void GuardBreak::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void GuardBreak::loadParams_() {
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getStaticParam(&mKnockBackTime_s, "KnockBackTime");
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getStaticParam(&mDropIdx_s, "DropIdx");
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getStaticParam(&mHitImpactForce_s, "HitImpactForce");
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getStaticParam(&mVelReduce_s, "VelReduce");
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getStaticParam(&mWeaponVel_s, "WeaponVel");
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getStaticParam(&mWeaponVelY_s, "WeaponVelY");
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}
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void GuardBreak::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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