Files
botw/src/Game/AI/Action/actionHorseMoveToSafePos.cpp
T
2020-12-28 01:26:51 +01:00

35 lines
1.1 KiB
C++

#include "Game/AI/Action/actionHorseMoveToSafePos.h"
namespace uking::action {
HorseMoveToSafePos::HorseMoveToSafePos(const InitArg& arg) : AnimalMoveGuidedBase(arg) {}
HorseMoveToSafePos::~HorseMoveToSafePos() = default;
bool HorseMoveToSafePos::init_(sead::Heap* heap) {
return AnimalMoveGuidedBase::init_(heap);
}
void HorseMoveToSafePos::enter_(ksys::act::ai::InlineParamPack* params) {
AnimalMoveGuidedBase::enter_(params);
}
void HorseMoveToSafePos::leave_() {
AnimalMoveGuidedBase::leave_();
}
void HorseMoveToSafePos::loadParams_() {
AnimalMoveGuidedBase::loadParams_();
getStaticParam(&mSearchRadius_s, "SearchRadius");
getStaticParam(&mAreaThreshold_s, "AreaThreshold");
getStaticParam(&mResolvePenetrationRadiusScale_s, "ResolvePenetrationRadiusScale");
getStaticParam(&mResolvePenetrationSearchRadius_s, "ResolvePenetrationSearchRadius");
getStaticParam(&mSetEndIfCurrentFaceIsSafe_s, "SetEndIfCurrentFaceIsSafe");
}
void HorseMoveToSafePos::calc_() {
AnimalMoveGuidedBase::calc_();
}
} // namespace uking::action