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https://github.com/zeldaret/botw
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35 lines
872 B
C++
35 lines
872 B
C++
#include "Game/AI/Action/actionMove2HomePos.h"
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namespace uking::action {
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Move2HomePos::Move2HomePos(const InitArg& arg) : Move2HomePosBase(arg) {}
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Move2HomePos::~Move2HomePos() = default;
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bool Move2HomePos::init_(sead::Heap* heap) {
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return Move2HomePosBase::init_(heap);
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}
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void Move2HomePos::enter_(ksys::act::ai::InlineParamPack* params) {
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Move2HomePosBase::enter_(params);
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}
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void Move2HomePos::leave_() {
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Move2HomePosBase::leave_();
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}
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void Move2HomePos::loadParams_() {
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Move2HomePosBase::loadParams_();
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getStaticParam(&mVibDirection_s, "VibDirection");
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getStaticParam(&mVibPattern_s, "VibPattern");
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getStaticParam(&mVibPower_s, "VibPower");
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getStaticParam(&mVibRange_s, "VibRange");
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getStaticParam(&mIsVibration_s, "IsVibration");
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}
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void Move2HomePos::calc_() {
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Move2HomePosBase::calc_();
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}
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} // namespace uking::action
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