Files
botw/src/Game/AI/Action/actionPriestBossClonesSpawnForDemo.cpp
T
2020-12-28 01:26:51 +01:00

35 lines
1.0 KiB
C++

#include "Game/AI/Action/actionPriestBossClonesSpawnForDemo.h"
namespace uking::action {
PriestBossClonesSpawnForDemo::PriestBossClonesSpawnForDemo(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
PriestBossClonesSpawnForDemo::~PriestBossClonesSpawnForDemo() = default;
bool PriestBossClonesSpawnForDemo::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void PriestBossClonesSpawnForDemo::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void PriestBossClonesSpawnForDemo::leave_() {
ksys::act::ai::Action::leave_();
}
void PriestBossClonesSpawnForDemo::loadParams_() {
getDynamicParam(&mDurationFrame_d, "DurationFrame");
getDynamicParam(&mDecelerationFrame_d, "DecelerationFrame");
getDynamicParam(&mASName_d, "ASName");
getDynamicParam(&mOffset_d, "Offset");
getAITreeVariable(&mPriestBossMetaAIUnit_a, "PriestBossMetaAIUnit");
}
void PriestBossClonesSpawnForDemo::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action