mirror of
https://github.com/zeldaret/botw
synced 2026-07-11 14:38:41 -04:00
35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
#include "Game/AI/Action/actionPriestBossClonesSpawnForDemo.h"
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namespace uking::action {
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PriestBossClonesSpawnForDemo::PriestBossClonesSpawnForDemo(const InitArg& arg)
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: ksys::act::ai::Action(arg) {}
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PriestBossClonesSpawnForDemo::~PriestBossClonesSpawnForDemo() = default;
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bool PriestBossClonesSpawnForDemo::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void PriestBossClonesSpawnForDemo::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void PriestBossClonesSpawnForDemo::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void PriestBossClonesSpawnForDemo::loadParams_() {
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getDynamicParam(&mDurationFrame_d, "DurationFrame");
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getDynamicParam(&mDecelerationFrame_d, "DecelerationFrame");
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getDynamicParam(&mASName_d, "ASName");
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getDynamicParam(&mOffset_d, "Offset");
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getAITreeVariable(&mPriestBossMetaAIUnit_a, "PriestBossMetaAIUnit");
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}
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void PriestBossClonesSpawnForDemo::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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