Files
botw/src/Game/AI/Action/actionRotate.cpp
T
2020-12-28 01:26:51 +01:00

33 lines
755 B
C++

#include "Game/AI/Action/actionRotate.h"
namespace uking::action {
Rotate::Rotate(const InitArg& arg) : ksys::act::ai::Action(arg) {}
Rotate::~Rotate() = default;
bool Rotate::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void Rotate::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void Rotate::leave_() {
ksys::act::ai::Action::leave_();
}
void Rotate::loadParams_() {
getStaticParam(&mIsReturn_s, "IsReturn");
getMapUnitParam(&mRotAxis_m, "RotAxis");
getMapUnitParam(&mTiltAngle_m, "TiltAngle");
getMapUnitParam(&mTiltAngularSpeed_m, "TiltAngularSpeed");
}
void Rotate::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action