Files
botw/src/Game/AI/Action/actionShutterOpenWait.h
T
2020-12-28 01:26:51 +01:00

31 lines
765 B
C++

#pragma once
#include "Game/AI/Action/actionActionEx.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ShutterOpenWait : public ActionEx {
SEAD_RTTI_OVERRIDE(ShutterOpenWait, ActionEx)
public:
explicit ShutterOpenWait(const InitArg& arg);
~ShutterOpenWait() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
sead::SafeString mASName_s{};
// map_unit_param at offset 0x30
const int* mMoveAxis_m{};
// map_unit_param at offset 0x38
const float* mMoveDis_m{};
};
} // namespace uking::action