Files
botw/src/Game/AI/Action/actionSlippedBackWalkBase.h
T
2020-12-28 01:26:51 +01:00

27 lines
656 B
C++

#pragma once
#include "Game/AI/Action/actionBackWalkBase.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SlippedBackWalkBase : public BackWalkBase {
SEAD_RTTI_OVERRIDE(SlippedBackWalkBase, BackWalkBase)
public:
explicit SlippedBackWalkBase(const InitArg& arg);
~SlippedBackWalkBase() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0xb0
const float* mAccRatio_s{};
};
} // namespace uking::action