Files
botw/src/Game/AI/Action/actionTurnAndLookAtToObjectNow.h
T
2020-12-28 01:26:51 +01:00

27 lines
672 B
C++

#pragma once
#include "Game/AI/Action/actionLookAtObject.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class TurnAndLookAtToObjectNow : public LookAtObject {
SEAD_RTTI_OVERRIDE(TurnAndLookAtToObjectNow, LookAtObject)
public:
explicit TurnAndLookAtToObjectNow(const InitArg& arg);
~TurnAndLookAtToObjectNow() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0xc8
bool* mIsConfront_d{};
};
} // namespace uking::action