Files
botw/src/KingSystem/Effect/eftInfoData.cpp
T
2021-04-26 14:27:18 +02:00

43 lines
1.1 KiB
C++

#include "KingSystem/Effect/eftInfoData.h"
#include "KingSystem/Resource/resLoadRequest.h"
namespace ksys::eft {
SEAD_SINGLETON_DISPOSER_IMPL(InfoData)
InfoData::~InfoData() {
if (mRootIter)
delete mRootIter;
}
void InfoData::loadEffectInfo(sead::Heap* heap) {
res::LoadRequest req;
req.mRequester = "eft::InfoData";
req._22 = true;
mResHandle.load("Actor/Effect/EffectInfo.byml", &req);
auto* resource = sead::DynamicCast<sead::DirectResource>(mResHandle.getResource());
if (mRootIter)
delete mRootIter;
mRootIter = new (heap) al::ByamlIter(resource->getRawData());
}
void InfoData::init(sead::Heap* heap) {
loadEffectInfo(heap);
}
al::ByamlIter InfoData::getIter(const sead::SafeString& key) const {
const auto iter = mRootIter->getIterByKey(key.cstr());
return al::ByamlIter(iter);
}
sead::SafeString InfoData::getEffectSettingUserName(const sead::SafeString& key) const {
const auto iter = getIter(key);
const char* value = "Dummy";
iter.tryGetStringByKey(&value, "EffectSettingUserName");
return value;
}
} // namespace ksys::eft