mirror of
https://github.com/zeldaret/botw
synced 2026-07-07 21:30:57 -04:00
43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
#include "KingSystem/Effect/eftInfoData.h"
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#include "KingSystem/Resource/resLoadRequest.h"
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namespace ksys::eft {
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SEAD_SINGLETON_DISPOSER_IMPL(InfoData)
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InfoData::~InfoData() {
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if (mRootIter)
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delete mRootIter;
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}
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void InfoData::loadEffectInfo(sead::Heap* heap) {
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res::LoadRequest req;
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req.mRequester = "eft::InfoData";
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req._22 = true;
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mResHandle.load("Actor/Effect/EffectInfo.byml", &req);
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auto* resource = sead::DynamicCast<sead::DirectResource>(mResHandle.getResource());
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if (mRootIter)
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delete mRootIter;
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mRootIter = new (heap) al::ByamlIter(resource->getRawData());
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}
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void InfoData::init(sead::Heap* heap) {
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loadEffectInfo(heap);
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}
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al::ByamlIter InfoData::getIter(const sead::SafeString& key) const {
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const auto iter = mRootIter->getIterByKey(key.cstr());
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return al::ByamlIter(iter);
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}
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sead::SafeString InfoData::getEffectSettingUserName(const sead::SafeString& key) const {
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const auto iter = getIter(key);
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const char* value = "Dummy";
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iter.tryGetStringByKey(&value, "EffectSettingUserName");
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return value;
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}
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} // namespace ksys::eft
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