Files
botw/src/KingSystem/Map/mapPlacementTree.h
T

42 lines
761 B
C++

#pragma once
#include <container/seadBuffer.h>
#include <container/seadObjArray.h>
#include <limits>
#include <thread/seadReadWriteLock.h>
using F32Limits = std::numeric_limits<f32>;
namespace ksys::map {
class Object;
// FIXME
class PlacementTree {
struct TreeObject {
u32 _0;
u32 _4;
u32 _8;
f32 _c;
f32 _10;
f32 _14;
};
public:
PlacementTree();
~PlacementTree();
sead::Buffer<TreeObject> mBuffer{};
sead::Buffer<u32*> mObjects{};
void* _20{};
Object** _28{};
u32 _30{};
f32 _34 = F32Limits::max();
f32 _38 = F32Limits::max();
f32 _3c = F32Limits::lowest();
f32 _40 = F32Limits::lowest();
sead::ReadWriteLock mLock{};
};
} // namespace ksys::map