mirror of
https://github.com/zeldaret/botw
synced 2026-05-23 15:01:35 -04:00
42 lines
761 B
C++
42 lines
761 B
C++
#pragma once
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#include <container/seadBuffer.h>
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#include <container/seadObjArray.h>
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#include <limits>
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#include <thread/seadReadWriteLock.h>
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using F32Limits = std::numeric_limits<f32>;
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namespace ksys::map {
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class Object;
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// FIXME
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class PlacementTree {
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struct TreeObject {
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u32 _0;
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u32 _4;
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u32 _8;
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f32 _c;
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f32 _10;
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f32 _14;
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};
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public:
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PlacementTree();
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~PlacementTree();
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sead::Buffer<TreeObject> mBuffer{};
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sead::Buffer<u32*> mObjects{};
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void* _20{};
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Object** _28{};
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u32 _30{};
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f32 _34 = F32Limits::max();
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f32 _38 = F32Limits::max();
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f32 _3c = F32Limits::lowest();
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f32 _40 = F32Limits::lowest();
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sead::ReadWriteLock mLock{};
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};
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} // namespace ksys::map
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