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https://github.com/zeldaret/botw
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31 lines
885 B
C++
31 lines
885 B
C++
#pragma once
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#include <prim/seadSafeString.h>
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namespace ksys::res {
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class EntryFactoryBase;
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void registerEntryFactory(EntryFactoryBase* factory, const sead::SafeString& name);
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void unregisterEntryFactory(EntryFactoryBase* factory);
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bool isHostPath(const sead::SafeString& path);
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// In release builds, the only thing this function does is return 1.
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// TODO: figure out what this is used for. Stubbed log function?
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bool stubbedLogFunction();
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// In release builds, the only thing this function does is return 0.
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// TODO: figure out what this is used for. Stubbed log function?
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bool returnFalse();
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// In release builds, the only thing this function does is return 0.
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// TODO: figure out what this is used for. Stubbed log function?
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bool returnFalse2(const sead::SafeString&);
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bool returnFalse3(const sead::SafeString& path);
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s32 getDefaultAlignment();
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} // namespace ksys::res
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