Files
botw/src/KingSystem/ActorSystem/actBaseProcUnit.h
T
2020-08-18 22:50:25 +02:00

29 lines
573 B
C++

#pragma once
#include <basis/seadTypes.h>
#include <thread/seadCriticalSection.h>
namespace ksys::act {
class BaseProc;
class BaseProcHandle;
class BaseProcUnit {
public:
bool deleteProc(void*, BaseProcHandle* handle);
bool setProc(BaseProc* proc);
void unlinkProc(BaseProc* proc);
void cleanUp(BaseProc* proc, bool set_flag_5);
bool isParentHandleDefault() const;
private:
u32 mFlags;
BaseProcHandle* mHandle;
BaseProc* mProc;
// FIXME:
// BaseProcRequest mRequest;
sead::CriticalSection mCS;
};
} // namespace ksys::act