Files
botw/src/KingSystem/Physics/RigidBody/physMotionAccessor.cpp
T
Léo Lam 5831b9581d ksys/phys: Make MotionAccessor's getMotion less ambiguous
RigidBodyMotion has its own hkpMotion so we should make it clearer that
getMotion returns the rigid body's own internal motion.
2022-01-13 18:01:23 +01:00

35 lines
926 B
C++

#include "KingSystem/Physics/RigidBody/physMotionAccessor.h"
#include "KingSystem/Physics/RigidBody/physRigidBody.h"
namespace ksys::phys {
MotionAccessor::MotionAccessor(RigidBody* body) : mBody(body) {}
MotionAccessor::~MotionAccessor() = default;
MotionType MotionAccessor::getMotionInfo() const {
return mBody->getMotionInfo();
}
hkpMotion* MotionAccessor::getRigidBodyMotion() const {
return mBody->getMotion();
}
void MotionAccessor::setMotionFlag(RigidBody::MotionFlag flag) {
mBody->setMotionFlag(flag);
}
bool MotionAccessor::hasMotionFlagSet(RigidBody::MotionFlag flag) const {
return mBody->getMotionFlags().isOn(flag);
}
bool MotionAccessor::hasMotionFlagDisabled(RigidBody::MotionFlag flag) const {
return mBody->getMotionFlags().isOff(flag);
}
void MotionAccessor::disableMotionFlag(RigidBody::MotionFlag flag) {
mBody->resetMotionFlagDirect(flag);
}
} // namespace ksys::phys