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botw/lib/gsys/include/gsys/gsysParticleConfig.h
T
2024-08-28 07:41:29 -05:00

38 lines
1.5 KiB
C++

#pragma once
#include <hostio/seadHostIONode.h>
#include <utility/aglParameter.h>
#include <utility/aglParameterIO.h>
#include <utility/aglParameterObj.h>
namespace gsys {
class ParticleConfig : public sead::hostio::Node, public agl::utl::IParameterIO {
public:
ParticleConfig();
const char* getLightMapName(unsigned int index) const;
void initialize(sead::Heap* heap, sead::Heap* hio_heap);
void applyResouce(const void* data);
private:
[[maybe_unused]] agl::utl::IParameterObj _1d8; // unused
[[maybe_unused]] short _208 = 0; // unused
[[maybe_unused]] sead::FixedSafeString<0x40> _210; // unused
agl::utl::ParameterObj mData2;
agl::utl::Parameter<u32> mGpuParticleHeapSize;
agl::utl::Parameter<u32> mEffectModelHeapSize;
agl::utl::Parameter<u32> mPtclEmitCallbackHeapSize;
agl::utl::Parameter<bool> mEnableParticleLinearDepth;
agl::utl::Parameter<bool> mEnableBatchProcessStreamOut;
agl::utl::Parameter<sead::FixedSafeString<0x40>> mLightMapName0;
agl::utl::Parameter<sead::FixedSafeString<0x40>> mLightMapName1;
agl::utl::Parameter<sead::FixedSafeString<0x40>> mLightMapName2;
agl::utl::Parameter<sead::FixedSafeString<0x40>> mLightMapName3;
agl::utl::Parameter<sead::FixedSafeString<0x40>> mLightMapName4;
agl::utl::Parameter<sead::FixedSafeString<0x40>> mLightMapName5;
agl::utl::Parameter<sead::FixedSafeString<0x40>> mLightMapName6;
agl::utl::Parameter<sead::FixedSafeString<0x40>> mLightMapName7;
};
} // namespace gsys