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https://github.com/zeldaret/botw
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38 lines
1.5 KiB
C++
38 lines
1.5 KiB
C++
#pragma once
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#include <hostio/seadHostIONode.h>
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#include <utility/aglParameter.h>
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#include <utility/aglParameterIO.h>
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#include <utility/aglParameterObj.h>
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namespace gsys {
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class ParticleConfig : public sead::hostio::Node, public agl::utl::IParameterIO {
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public:
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ParticleConfig();
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const char* getLightMapName(unsigned int index) const;
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void initialize(sead::Heap* heap, sead::Heap* hio_heap);
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void applyResouce(const void* data);
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private:
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[[maybe_unused]] agl::utl::IParameterObj _1d8; // unused
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[[maybe_unused]] short _208 = 0; // unused
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[[maybe_unused]] sead::FixedSafeString<0x40> _210; // unused
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agl::utl::ParameterObj mData2;
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agl::utl::Parameter<u32> mGpuParticleHeapSize;
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agl::utl::Parameter<u32> mEffectModelHeapSize;
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agl::utl::Parameter<u32> mPtclEmitCallbackHeapSize;
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agl::utl::Parameter<bool> mEnableParticleLinearDepth;
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agl::utl::Parameter<bool> mEnableBatchProcessStreamOut;
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agl::utl::Parameter<sead::FixedSafeString<0x40>> mLightMapName0;
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agl::utl::Parameter<sead::FixedSafeString<0x40>> mLightMapName1;
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agl::utl::Parameter<sead::FixedSafeString<0x40>> mLightMapName2;
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agl::utl::Parameter<sead::FixedSafeString<0x40>> mLightMapName3;
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agl::utl::Parameter<sead::FixedSafeString<0x40>> mLightMapName4;
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agl::utl::Parameter<sead::FixedSafeString<0x40>> mLightMapName5;
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agl::utl::Parameter<sead::FixedSafeString<0x40>> mLightMapName6;
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agl::utl::Parameter<sead::FixedSafeString<0x40>> mLightMapName7;
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};
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} // namespace gsys
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