Files
botw/src/Game/Actor/actPlayerCreateUtils.h
T
2025-06-19 12:18:30 -07:00

29 lines
741 B
C++

#pragma once
#include <math/seadMatrix.h>
#include <prim/seadSafeString.h>
namespace sead {
class Heap;
}
namespace ksys::act {
class BaseProcHandle;
class InstParamPack;
} // namespace ksys::act
namespace uking::ui {
class PouchItem;
} // namespace uking::ui
namespace uking::act {
enum class CreateEquipmentSlot : u8;
struct WeaponModifierInfo;
void requestCreateWeaponByRawLife(const char* actor_class, const sead::Matrix34f& matrix, f32 scale,
sead::Heap* heap, ksys::act::BaseProcHandle* handle, s32 life,
bool is_player_put, const WeaponModifierInfo* modifier,
s32 task_lane_id, s32 res_lane_id);
} // namespace uking::act