mirror of
https://github.com/zeldaret/botw
synced 2026-05-23 06:54:18 -04:00
29 lines
741 B
C++
29 lines
741 B
C++
#pragma once
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#include <math/seadMatrix.h>
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#include <prim/seadSafeString.h>
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namespace sead {
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class Heap;
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}
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namespace ksys::act {
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class BaseProcHandle;
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class InstParamPack;
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} // namespace ksys::act
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namespace uking::ui {
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class PouchItem;
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} // namespace uking::ui
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namespace uking::act {
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enum class CreateEquipmentSlot : u8;
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struct WeaponModifierInfo;
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void requestCreateWeaponByRawLife(const char* actor_class, const sead::Matrix34f& matrix, f32 scale,
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sead::Heap* heap, ksys::act::BaseProcHandle* handle, s32 life,
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bool is_player_put, const WeaponModifierInfo* modifier,
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s32 task_lane_id, s32 res_lane_id);
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} // namespace uking::act
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