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https://github.com/zeldaret/botw
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36 lines
890 B
C++
36 lines
890 B
C++
#include "Game/AI/Query/queryCheckDieCnt.h"
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#include <evfl/Query.h>
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#include "KingSystem/GameData/gdtManager.h"
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namespace uking::query {
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CheckDieCnt::CheckDieCnt(const InitArg& arg) : ksys::act::ai::Query(arg) {}
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CheckDieCnt::~CheckDieCnt() = default;
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int CheckDieCnt::doQuery() {
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auto* gdm = ksys::gdt::Manager::instance();
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if (!gdm)
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return 0;
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sead::FixedSafeString<64> flag;
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flag.format("%s_DeathCount", mActorName.cstr());
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int count = 0;
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if (!gdm->getParamBypassPerm().get().getS32(&count, flag))
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return 0;
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return count > *mCount;
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}
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void CheckDieCnt::loadParams(const evfl::QueryArg& arg) {
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loadInt(arg.param_accessor, "Count");
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loadString(arg.param_accessor, "ActorName");
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}
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void CheckDieCnt::loadParams() {
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getDynamicParam(&mCount, "Count");
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getDynamicParam(&mActorName, "ActorName");
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}
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} // namespace uking::query
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