Files
botw/src/Game/AI/Query/queryCheckDieCnt.cpp
T
2021-05-24 20:42:50 +02:00

36 lines
890 B
C++

#include "Game/AI/Query/queryCheckDieCnt.h"
#include <evfl/Query.h>
#include "KingSystem/GameData/gdtManager.h"
namespace uking::query {
CheckDieCnt::CheckDieCnt(const InitArg& arg) : ksys::act::ai::Query(arg) {}
CheckDieCnt::~CheckDieCnt() = default;
int CheckDieCnt::doQuery() {
auto* gdm = ksys::gdt::Manager::instance();
if (!gdm)
return 0;
sead::FixedSafeString<64> flag;
flag.format("%s_DeathCount", mActorName.cstr());
int count = 0;
if (!gdm->getParamBypassPerm().get().getS32(&count, flag))
return 0;
return count > *mCount;
}
void CheckDieCnt::loadParams(const evfl::QueryArg& arg) {
loadInt(arg.param_accessor, "Count");
loadString(arg.param_accessor, "ActorName");
}
void CheckDieCnt::loadParams() {
getDynamicParam(&mCount, "Count");
getDynamicParam(&mActorName, "ActorName");
}
} // namespace uking::query