Files
botw/lib/hkStubs/Havok/Animation/Animation/Motion/hkaAnimatedReferenceFrame.h
T
2022-03-27 15:06:41 +02:00

33 lines
1.1 KiB
C++

#pragma once
#include <Havok/Common/Base/hkBase.h>
class hkaAnimatedReferenceFrame : public hkReferencedObject {
public:
enum hkaReferenceFrameTypeEnum {
REFERENCE_FRAME_UNKNOWN,
REFERENCE_FRAME_DEFAULT,
REFERENCE_FRAME_PARAMETRIC
};
HK_DECLARE_CLASS_ALLOCATOR(hkaAnimatedReferenceFrame)
HK_DECLARE_REFLECTION()
inline explicit hkaAnimatedReferenceFrame(hkaReferenceFrameTypeEnum frameType)
: m_frameType(frameType) {}
inline hkaAnimatedReferenceFrame(hkFinishLoadedObjectFlag flag,
hkaReferenceFrameTypeEnum frameType)
: hkReferencedObject(flag), m_frameType(frameType) {}
virtual void getReferenceFrame(hkReal time, hkQsTransform& motionOut) const = 0;
virtual void getDeltaReferenceFrame(hkReal time, hkReal nextTime, int loops,
hkQsTransform& deltaMotionOut, hkReal cropStartAmount,
hkReal cropEndAmount) const = 0;
virtual hkReal getDuration() const = 0;
hkEnum<hkaReferenceFrameTypeEnum, hkInt8> m_frameType;
};