mirror of
https://github.com/zeldaret/botw
synced 2026-05-24 15:20:54 -04:00
39 lines
907 B
C++
39 lines
907 B
C++
#pragma once
|
|
|
|
#include <container/seadOffsetList.h>
|
|
#include <heap/seadDisposer.h>
|
|
#include <prim/seadDelegate.h>
|
|
#include <thread/seadCriticalSection.h>
|
|
|
|
namespace ksys::act {
|
|
|
|
class Actor;
|
|
struct ActorCreateArg;
|
|
class ActorFactory;
|
|
|
|
class ActorCreator {
|
|
SEAD_SINGLETON_DISPOSER(ActorCreator)
|
|
ActorCreator();
|
|
virtual ~ActorCreator();
|
|
|
|
public:
|
|
void setActorFactory(ActorFactory* factory) { mActorFactory = factory; }
|
|
|
|
private:
|
|
sead::Heap* forBaseProcDualHeap;
|
|
sead::Heap* placementMgrHeap;
|
|
sead::OffsetList<Actor> mActorList;
|
|
void* _50;
|
|
bool mEnableDistanceChecks;
|
|
bool _59;
|
|
bool _5a;
|
|
void* _60;
|
|
sead::Delegate1<ActorCreator, ActorCreateArg&> mCreateActorDelegate;
|
|
// FIXME: argument type
|
|
sead::Delegate1<ActorCreator, void*> mCleanUpDelegate;
|
|
sead::CriticalSection mActorListCS;
|
|
ActorFactory* mActorFactory;
|
|
};
|
|
|
|
} // namespace ksys::act
|