Files
botw/src/Game/AI/Action/actionApplyHorizontalImpulse.h
T
2020-12-28 01:26:51 +01:00

32 lines
864 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ApplyHorizontalImpulse : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(ApplyHorizontalImpulse, ksys::act::ai::Action)
public:
explicit ApplyHorizontalImpulse(const InitArg& arg);
~ApplyHorizontalImpulse() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0x20
sead::Vector3f* mDynVel_d{};
// dynamic_param at offset 0x28
sead::Vector3f* mDynAngVel_d{};
// map_unit_param at offset 0x30
const bool* mIsBreakable_m{};
// map_unit_param at offset 0x38
const bool* mEnableToEmitSpEffect_m{};
};
} // namespace uking::action