Files
botw/src/Game/AI/Action/actionBackSwim.cpp
T
2020-12-28 01:26:51 +01:00

39 lines
995 B
C++

#include "Game/AI/Action/actionBackSwim.h"
namespace uking::action {
BackSwim::BackSwim(const InitArg& arg) : WaterFloatBase(arg) {}
BackSwim::~BackSwim() = default;
bool BackSwim::init_(sead::Heap* heap) {
return WaterFloatBase::init_(heap);
}
void BackSwim::enter_(ksys::act::ai::InlineParamPack* params) {
WaterFloatBase::enter_(params);
}
void BackSwim::leave_() {
WaterFloatBase::leave_();
}
void BackSwim::loadParams_() {
WaterFloatBase::loadParams_();
getStaticParam(&mTime_s, "Time");
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
getStaticParam(&mSpeed_s, "Speed");
getStaticParam(&mRotSpd_s, "RotSpd");
getStaticParam(&mRotAddRatio_s, "RotAddRatio");
getStaticParam(&mFinishDist_s, "FinishDist");
getStaticParam(&mDecelRatio_s, "DecelRatio");
getDynamicParam(&mTargetPos_d, "TargetPos");
getStaticParam(&mIsCheckCliff_s, "IsCheckCliff");
}
void BackSwim::calc_() {
WaterFloatBase::calc_();
}
} // namespace uking::action