Files
botw/src/Game/AI/Action/actionBackseatKorokLight.cpp
T
2020-12-28 01:26:51 +01:00

38 lines
1.2 KiB
C++

#include "Game/AI/Action/actionBackseatKorokLight.h"
namespace uking::action {
BackseatKorokLight::BackseatKorokLight(const InitArg& arg) : ksys::act::ai::Action(arg) {}
BackseatKorokLight::~BackseatKorokLight() = default;
bool BackseatKorokLight::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void BackseatKorokLight::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void BackseatKorokLight::leave_() {
ksys::act::ai::Action::leave_();
}
void BackseatKorokLight::loadParams_() {
getStaticParam(&mAppearDist_s, "AppearDist");
getStaticParam(&mDisappearDist_s, "DisappearDist");
getStaticParam(&mGroundWaitASName_s, "GroundWaitASName");
getStaticParam(&mGroundAppearASName_s, "GroundAppearASName");
getStaticParam(&mGroundDisappearASName_s, "GroundDisappearASName");
getStaticParam(&mFlyWaitASName_s, "FlyWaitASName");
getStaticParam(&mFlyAppearASName_s, "FlyAppearASName");
getStaticParam(&mFlyDisappearASName_s, "FlyDisappearASName");
getMapUnitParam(&mPlacementType_m, "PlacementType");
}
void BackseatKorokLight::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action