mirror of
https://github.com/zeldaret/botw
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50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
#pragma once
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class BowChildDeviceNormal : public ksys::act::ai::Action {
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SEAD_RTTI_OVERRIDE(BowChildDeviceNormal, ksys::act::ai::Action)
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public:
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explicit BowChildDeviceNormal(const InitArg& arg);
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~BowChildDeviceNormal() override;
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bool init_(sead::Heap* heap) override;
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void enter_(ksys::act::ai::InlineParamPack* params) override;
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void leave_() override;
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void loadParams_() override;
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protected:
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void calc_() override;
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// static_param at offset 0x20
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const float* mMoveSpeed_s{};
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// static_param at offset 0x28
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const float* mWaitTime_s{};
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// static_param at offset 0x30
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const float* mAccelRate_s{};
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// static_param at offset 0x38
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const float* mBrakeStartDist_s{};
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// static_param at offset 0x40
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const float* mVibrationSpeed_s{};
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// static_param at offset 0x48
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const float* mStopDist_s{};
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// static_param at offset 0x50
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const float* mVibrationLength_s{};
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// static_param at offset 0x58
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const float* mMoveTime_s{};
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// static_param at offset 0x60
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const bool* mIsMoveAccel_s{};
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// dynamic_param at offset 0x68
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int* mID_d{};
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// dynamic_param at offset 0x70
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float* mXRotateAngle_d{};
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// dynamic_param at offset 0x78
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sead::Vector3f* mTargetPos_d{};
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// dynamic_param at offset 0x80
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ksys::act::BaseProcLink* mParentActor_d{};
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};
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} // namespace uking::action
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