Files
botw/src/Game/AI/Action/actionCameraAction.h
T
2020-12-28 01:26:51 +01:00

28 lines
646 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class CameraAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(CameraAction, ksys::act::ai::Action)
public:
explicit CameraAction(const InitArg& arg);
~CameraAction() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// FIXME: remove this
u8 pad_0x20[0x20];
// static_param at offset 0x40
const bool* mBowFlag_s{};
};
} // namespace uking::action