mirror of
https://github.com/zeldaret/botw
synced 2026-07-10 22:31:54 -04:00
32 lines
866 B
C++
32 lines
866 B
C++
#include "Game/AI/Action/actionCapturedActElectricParalyisis.h"
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namespace uking::action {
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CapturedActElectricParalyisis::CapturedActElectricParalyisis(const InitArg& arg)
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: ElectricParalysis(arg) {}
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CapturedActElectricParalyisis::~CapturedActElectricParalyisis() = default;
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bool CapturedActElectricParalyisis::init_(sead::Heap* heap) {
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return ElectricParalysis::init_(heap);
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}
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void CapturedActElectricParalyisis::enter_(ksys::act::ai::InlineParamPack* params) {
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ElectricParalysis::enter_(params);
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}
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void CapturedActElectricParalyisis::leave_() {
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ElectricParalysis::leave_();
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}
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void CapturedActElectricParalyisis::loadParams_() {
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ElectricParalysis::loadParams_();
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getStaticParam(&mPauseDelayFrames_s, "PauseDelayFrames");
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}
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void CapturedActElectricParalyisis::calc_() {
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ElectricParalysis::calc_();
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}
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} // namespace uking::action
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