Files
botw/src/Game/AI/Action/actionCapturedActElectricParalyisis.cpp
T
2020-12-28 01:26:51 +01:00

32 lines
866 B
C++

#include "Game/AI/Action/actionCapturedActElectricParalyisis.h"
namespace uking::action {
CapturedActElectricParalyisis::CapturedActElectricParalyisis(const InitArg& arg)
: ElectricParalysis(arg) {}
CapturedActElectricParalyisis::~CapturedActElectricParalyisis() = default;
bool CapturedActElectricParalyisis::init_(sead::Heap* heap) {
return ElectricParalysis::init_(heap);
}
void CapturedActElectricParalyisis::enter_(ksys::act::ai::InlineParamPack* params) {
ElectricParalysis::enter_(params);
}
void CapturedActElectricParalyisis::leave_() {
ElectricParalysis::leave_();
}
void CapturedActElectricParalyisis::loadParams_() {
ElectricParalysis::loadParams_();
getStaticParam(&mPauseDelayFrames_s, "PauseDelayFrames");
}
void CapturedActElectricParalyisis::calc_() {
ElectricParalysis::calc_();
}
} // namespace uking::action