Files
botw/src/Game/AI/Action/actionCollaboShootingStarBrightTower.cpp
T
2020-12-28 01:26:51 +01:00

34 lines
1.1 KiB
C++

#include "Game/AI/Action/actionCollaboShootingStarBrightTower.h"
namespace uking::action {
CollaboShootingStarBrightTower::CollaboShootingStarBrightTower(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
CollaboShootingStarBrightTower::~CollaboShootingStarBrightTower() = default;
bool CollaboShootingStarBrightTower::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void CollaboShootingStarBrightTower::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void CollaboShootingStarBrightTower::leave_() {
ksys::act::ai::Action::leave_();
}
void CollaboShootingStarBrightTower::loadParams_() {
getAITreeVariable(&mCollaboShootingStarId_a, "CollaboShootingStarId");
// FIXME: CALL _ZN4sead14SafeStringBaseIcEaSERKS1_ @ 0x7100b0caa0
// FIXME: CALL _ZNK4sead14SafeStringBaseIcE22assureTerminationImpl_Ev @ 0x89
// FIXME: CALL _ZN4sead9HashCRC3214calcStringHashEPKc @ 0x7100b2170c
}
void CollaboShootingStarBrightTower::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action