Files
botw/src/Game/AI/Action/actionDamageField.h
T
2020-12-28 01:26:51 +01:00

36 lines
975 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class DamageField : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(DamageField, ksys::act::ai::Action)
public:
explicit DamageField(const InitArg& arg);
~DamageField() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const int* mFieldType_s{};
// static_param at offset 0x28
const int* mRigidSetName_s{};
// static_param at offset 0x30
const bool* mIsChangeRigidWorldMode_s{};
// static_param at offset 0x38
const bool* mIsUseCollisionInfo_s{};
// static_param at offset 0x40
sead::SafeString mRigidBodyName_s{};
// static_param at offset 0x50
sead::SafeString mCollisionInfoName_s{};
};
} // namespace uking::action