Files
botw/src/Game/AI/Action/actionDefEscapeFreeMoveAction.h
T
2020-12-28 01:26:51 +01:00

46 lines
1.4 KiB
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class DefEscapeFreeMoveAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(DefEscapeFreeMoveAction, ksys::act::ai::Action)
public:
explicit DefEscapeFreeMoveAction(const InitArg& arg);
~DefEscapeFreeMoveAction() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const float* mRunAwaySpeed_s{};
// static_param at offset 0x28
const float* mRunAwayAngleSpeed_s{};
// static_param at offset 0x30
const float* mRunAwayDistanceMax_s{};
// static_param at offset 0x38
const float* mRunAwayDistanceMin_s{};
// static_param at offset 0x40
const float* mRunAwayHeightOffset_s{};
// static_param at offset 0x48
const float* mAllowRandAngleVertical_s{};
// static_param at offset 0x50
const float* mAllowRandAngleHorizontal_s{};
// static_param at offset 0x58
const bool* mInWater_s{};
// static_param at offset 0x60
const bool* mIsSnake_s{};
// static_param at offset 0x68
sead::SafeString mASKeyName_s{};
// dynamic_param at offset 0x78
sead::Vector3f* mTargetPos_d{};
};
} // namespace uking::action