Files
botw/src/Game/AI/Action/actionDropBreakWeaponUnEquiped.h
T
2020-12-28 01:26:51 +01:00

28 lines
711 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class DropBreakWeaponUnEquiped : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(DropBreakWeaponUnEquiped, ksys::act::ai::Action)
public:
explicit DropBreakWeaponUnEquiped(const InitArg& arg);
~DropBreakWeaponUnEquiped() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const int* mBoundNum_s{};
// static_param at offset 0x28
const int* mKillTimer_s{};
};
} // namespace uking::action