Files
botw/src/Game/AI/Action/actionEnemyRigidBodySpinDie.cpp
T
2020-12-28 01:26:51 +01:00

35 lines
984 B
C++

#include "Game/AI/Action/actionEnemyRigidBodySpinDie.h"
namespace uking::action {
EnemyRigidBodySpinDie::EnemyRigidBodySpinDie(const InitArg& arg) : EnemyRigidBodyDieBase(arg) {}
EnemyRigidBodySpinDie::~EnemyRigidBodySpinDie() = default;
bool EnemyRigidBodySpinDie::init_(sead::Heap* heap) {
return EnemyRigidBodyDieBase::init_(heap);
}
void EnemyRigidBodySpinDie::enter_(ksys::act::ai::InlineParamPack* params) {
EnemyRigidBodyDieBase::enter_(params);
}
void EnemyRigidBodySpinDie::leave_() {
EnemyRigidBodyDieBase::leave_();
}
void EnemyRigidBodySpinDie::loadParams_() {
EnemyRigidBodyDieBase::loadParams_();
getStaticParam(&mSpeed_s, "Speed");
getStaticParam(&mRiseSpeed_s, "RiseSpeed");
getStaticParam(&mRotSpeed_s, "RotSpeed");
getStaticParam(&mIsFinishedByBgHit_s, "IsFinishedByBgHit");
getStaticParam(&mASName_s, "ASName");
}
void EnemyRigidBodySpinDie::calc_() {
EnemyRigidBodyDieBase::calc_();
}
} // namespace uking::action