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https://github.com/zeldaret/botw
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35 lines
984 B
C++
35 lines
984 B
C++
#include "Game/AI/Action/actionEnemyRigidBodySpinDie.h"
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namespace uking::action {
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EnemyRigidBodySpinDie::EnemyRigidBodySpinDie(const InitArg& arg) : EnemyRigidBodyDieBase(arg) {}
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EnemyRigidBodySpinDie::~EnemyRigidBodySpinDie() = default;
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bool EnemyRigidBodySpinDie::init_(sead::Heap* heap) {
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return EnemyRigidBodyDieBase::init_(heap);
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}
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void EnemyRigidBodySpinDie::enter_(ksys::act::ai::InlineParamPack* params) {
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EnemyRigidBodyDieBase::enter_(params);
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}
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void EnemyRigidBodySpinDie::leave_() {
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EnemyRigidBodyDieBase::leave_();
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}
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void EnemyRigidBodySpinDie::loadParams_() {
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EnemyRigidBodyDieBase::loadParams_();
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getStaticParam(&mSpeed_s, "Speed");
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getStaticParam(&mRiseSpeed_s, "RiseSpeed");
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getStaticParam(&mRotSpeed_s, "RotSpeed");
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getStaticParam(&mIsFinishedByBgHit_s, "IsFinishedByBgHit");
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getStaticParam(&mASName_s, "ASName");
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}
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void EnemyRigidBodySpinDie::calc_() {
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EnemyRigidBodyDieBase::calc_();
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}
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} // namespace uking::action
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