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https://github.com/zeldaret/botw
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33 lines
933 B
C++
33 lines
933 B
C++
#include "Game/AI/Action/actionEventCheckAndCreateEquip.h"
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namespace uking::action {
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EventCheckAndCreateEquip::EventCheckAndCreateEquip(const InitArg& arg)
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: ksys::act::ai::Action(arg) {}
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EventCheckAndCreateEquip::~EventCheckAndCreateEquip() = default;
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bool EventCheckAndCreateEquip::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void EventCheckAndCreateEquip::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void EventCheckAndCreateEquip::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void EventCheckAndCreateEquip::loadParams_() {
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getDynamicParam(&mSharpWeaponAddValue_d, "SharpWeaponAddValue");
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getDynamicParam(&mSharpWeaponAddType_d, "SharpWeaponAddType");
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getDynamicParam(&mTargetActorName_d, "TargetActorName");
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}
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void EventCheckAndCreateEquip::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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