Files
botw/src/Game/AI/Action/actionEventCheckAndCreateEquip.cpp
T
2020-12-28 01:26:51 +01:00

33 lines
933 B
C++

#include "Game/AI/Action/actionEventCheckAndCreateEquip.h"
namespace uking::action {
EventCheckAndCreateEquip::EventCheckAndCreateEquip(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
EventCheckAndCreateEquip::~EventCheckAndCreateEquip() = default;
bool EventCheckAndCreateEquip::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void EventCheckAndCreateEquip::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void EventCheckAndCreateEquip::leave_() {
ksys::act::ai::Action::leave_();
}
void EventCheckAndCreateEquip::loadParams_() {
getDynamicParam(&mSharpWeaponAddValue_d, "SharpWeaponAddValue");
getDynamicParam(&mSharpWeaponAddType_d, "SharpWeaponAddType");
getDynamicParam(&mTargetActorName_d, "TargetActorName");
}
void EventCheckAndCreateEquip::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action