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https://github.com/zeldaret/botw
synced 2026-08-08 10:33:14 -04:00
33 lines
954 B
C++
33 lines
954 B
C++
#pragma once
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#include "Game/AI/Action/actionFlyingCharacterReaction.h"
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class FlyingCharacterFreeFallDie : public FlyingCharacterReaction {
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SEAD_RTTI_OVERRIDE(FlyingCharacterFreeFallDie, FlyingCharacterReaction)
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public:
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explicit FlyingCharacterFreeFallDie(const InitArg& arg);
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~FlyingCharacterFreeFallDie() override;
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bool init_(sead::Heap* heap) override;
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void enter_(ksys::act::ai::InlineParamPack* params) override;
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void leave_() override;
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void loadParams_() override;
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protected:
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void calc_() override;
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// static_param at offset 0x70
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const float* mPosReduceRatioOnGround_s{};
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// static_param at offset 0x78
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const float* mRotReduceRatioOnGround_s{};
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// static_param at offset 0x80
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sead::SafeString mFallAS_s{};
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// static_param at offset 0x90
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sead::SafeString mOnGroundAS_s{};
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};
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} // namespace uking::action
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