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https://github.com/zeldaret/botw
synced 2026-07-08 05:40:38 -04:00
33 lines
884 B
C++
33 lines
884 B
C++
#include "Game/AI/Action/actionForkASTrgChargeArrow.h"
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namespace uking::action {
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ForkASTrgChargeArrow::ForkASTrgChargeArrow(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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ForkASTrgChargeArrow::~ForkASTrgChargeArrow() = default;
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bool ForkASTrgChargeArrow::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void ForkASTrgChargeArrow::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void ForkASTrgChargeArrow::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void ForkASTrgChargeArrow::loadParams_() {
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getStaticParam(&mWeaponIdx_s, "WeaponIdx");
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getStaticParam(&mIsEndState_s, "IsEndState");
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getStaticParam(&mSeqBank_s, "SeqBank");
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getStaticParam(&mTargetBone_s, "TargetBone");
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}
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void ForkASTrgChargeArrow::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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