Files
botw/src/Game/AI/Action/actionForkASTrgChargeArrow.cpp
T
2020-12-28 01:26:51 +01:00

33 lines
884 B
C++

#include "Game/AI/Action/actionForkASTrgChargeArrow.h"
namespace uking::action {
ForkASTrgChargeArrow::ForkASTrgChargeArrow(const InitArg& arg) : ksys::act::ai::Action(arg) {}
ForkASTrgChargeArrow::~ForkASTrgChargeArrow() = default;
bool ForkASTrgChargeArrow::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ForkASTrgChargeArrow::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ForkASTrgChargeArrow::leave_() {
ksys::act::ai::Action::leave_();
}
void ForkASTrgChargeArrow::loadParams_() {
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
getStaticParam(&mIsEndState_s, "IsEndState");
getStaticParam(&mSeqBank_s, "SeqBank");
getStaticParam(&mTargetBone_s, "TargetBone");
}
void ForkASTrgChargeArrow::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action