Files
botw/src/Game/AI/Action/actionForkASTrgShootArrow.cpp
T
2020-12-28 01:26:51 +01:00

39 lines
1.2 KiB
C++

#include "Game/AI/Action/actionForkASTrgShootArrow.h"
namespace uking::action {
ForkASTrgShootArrow::ForkASTrgShootArrow(const InitArg& arg) : ksys::act::ai::Action(arg) {}
ForkASTrgShootArrow::~ForkASTrgShootArrow() = default;
bool ForkASTrgShootArrow::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ForkASTrgShootArrow::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ForkASTrgShootArrow::leave_() {
ksys::act::ai::Action::leave_();
}
void ForkASTrgShootArrow::loadParams_() {
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
getStaticParam(&mIsEndState_s, "IsEndState");
getStaticParam(&mSeqBank_s, "SeqBank");
getStaticParam(&mTargetBone_s, "TargetBone");
getStaticParam(&mOffsetRangeMin_s, "OffsetRangeMin");
getStaticParam(&mOffsetRangeMax_s, "OffsetRangeMax");
getStaticParam(&mOffsetRateByDist_s, "OffsetRateByDist");
getStaticParam(&mOffsetRangeMinOutOfScreen_s, "OffsetRangeMinOutOfScreen");
getStaticParam(&mOffsetRangeMaxOutOfScreen_s, "OffsetRangeMaxOutOfScreen");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void ForkASTrgShootArrow::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action