mirror of
https://github.com/zeldaret/botw
synced 2026-07-08 05:40:38 -04:00
39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
#include "Game/AI/Action/actionForkASTrgShootArrow.h"
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namespace uking::action {
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ForkASTrgShootArrow::ForkASTrgShootArrow(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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ForkASTrgShootArrow::~ForkASTrgShootArrow() = default;
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bool ForkASTrgShootArrow::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void ForkASTrgShootArrow::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void ForkASTrgShootArrow::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void ForkASTrgShootArrow::loadParams_() {
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getStaticParam(&mWeaponIdx_s, "WeaponIdx");
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getStaticParam(&mIsEndState_s, "IsEndState");
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getStaticParam(&mSeqBank_s, "SeqBank");
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getStaticParam(&mTargetBone_s, "TargetBone");
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getStaticParam(&mOffsetRangeMin_s, "OffsetRangeMin");
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getStaticParam(&mOffsetRangeMax_s, "OffsetRangeMax");
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getStaticParam(&mOffsetRateByDist_s, "OffsetRateByDist");
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getStaticParam(&mOffsetRangeMinOutOfScreen_s, "OffsetRangeMinOutOfScreen");
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getStaticParam(&mOffsetRangeMaxOutOfScreen_s, "OffsetRangeMaxOutOfScreen");
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getDynamicParam(&mTargetPos_d, "TargetPos");
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}
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void ForkASTrgShootArrow::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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