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https://github.com/zeldaret/botw
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31 lines
832 B
C++
31 lines
832 B
C++
#include "Game/AI/Action/actionForkAlwayForceGetUpVelocityDir.h"
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namespace uking::action {
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ForkAlwayForceGetUpVelocityDir::ForkAlwayForceGetUpVelocityDir(const InitArg& arg)
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: ForkAlwaysForceGetUp(arg) {}
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ForkAlwayForceGetUpVelocityDir::~ForkAlwayForceGetUpVelocityDir() = default;
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bool ForkAlwayForceGetUpVelocityDir::init_(sead::Heap* heap) {
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return ForkAlwaysForceGetUp::init_(heap);
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}
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void ForkAlwayForceGetUpVelocityDir::enter_(ksys::act::ai::InlineParamPack* params) {
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ForkAlwaysForceGetUp::enter_(params);
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}
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void ForkAlwayForceGetUpVelocityDir::leave_() {
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ForkAlwaysForceGetUp::leave_();
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}
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void ForkAlwayForceGetUpVelocityDir::loadParams_() {
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ForkAlwaysForceGetUp::loadParams_();
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}
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void ForkAlwayForceGetUpVelocityDir::calc_() {
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ForkAlwaysForceGetUp::calc_();
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}
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} // namespace uking::action
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