Files
botw/src/Game/AI/Action/actionForkBombIgniteCarriedByPlayer.cpp
T
2020-12-28 01:26:51 +01:00

32 lines
899 B
C++

#include "Game/AI/Action/actionForkBombIgniteCarriedByPlayer.h"
namespace uking::action {
ForkBombIgniteCarriedByPlayer::ForkBombIgniteCarriedByPlayer(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
ForkBombIgniteCarriedByPlayer::~ForkBombIgniteCarriedByPlayer() = default;
bool ForkBombIgniteCarriedByPlayer::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ForkBombIgniteCarriedByPlayer::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ForkBombIgniteCarriedByPlayer::leave_() {
ksys::act::ai::Action::leave_();
}
void ForkBombIgniteCarriedByPlayer::loadParams_() {
getStaticParam(&mASName_s, "ASName");
getAITreeVariable(&mIsIgniteCarriedBomb_a, "IsIgniteCarriedBomb");
}
void ForkBombIgniteCarriedByPlayer::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action