Files
botw/src/Game/AI/Action/actionForkBoneControlFrontGround.cpp
T
2020-12-28 01:26:51 +01:00

31 lines
810 B
C++

#include "Game/AI/Action/actionForkBoneControlFrontGround.h"
namespace uking::action {
ForkBoneControlFrontGround::ForkBoneControlFrontGround(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
ForkBoneControlFrontGround::~ForkBoneControlFrontGround() = default;
bool ForkBoneControlFrontGround::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ForkBoneControlFrontGround::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ForkBoneControlFrontGround::leave_() {
ksys::act::ai::Action::leave_();
}
void ForkBoneControlFrontGround::loadParams_() {
getStaticParam(&mTargetOffset_s, "TargetOffset");
}
void ForkBoneControlFrontGround::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action