Files
botw/src/Game/AI/Action/actionForkSlipAndStop.h
T
2020-12-28 01:26:51 +01:00

34 lines
920 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ForkSlipAndStop : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(ForkSlipAndStop, ksys::act::ai::Action)
public:
explicit ForkSlipAndStop(const InitArg& arg);
~ForkSlipAndStop() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const float* mPosReduceRatioForSlip_s{};
// static_param at offset 0x28
const float* mAngReduceRatioForSlip_s{};
// static_param at offset 0x30
const float* mPosReduceRatio_s{};
// static_param at offset 0x38
const float* mAngReduceRatio_s{};
// static_param at offset 0x40
const bool* mUseLineCheck_s{};
};
} // namespace uking::action