Files
botw/src/Game/AI/Action/actionForkStalPartApplyDamageImpulse.cpp
T
2020-12-28 01:26:51 +01:00

45 lines
1.5 KiB
C++

#include "Game/AI/Action/actionForkStalPartApplyDamageImpulse.h"
namespace uking::action {
ForkStalPartApplyDamageImpulse::ForkStalPartApplyDamageImpulse(const InitArg& arg) : Fork(arg) {}
ForkStalPartApplyDamageImpulse::~ForkStalPartApplyDamageImpulse() = default;
bool ForkStalPartApplyDamageImpulse::init_(sead::Heap* heap) {
return Fork::init_(heap);
}
void ForkStalPartApplyDamageImpulse::enter_(ksys::act::ai::InlineParamPack* params) {
Fork::enter_(params);
}
void ForkStalPartApplyDamageImpulse::leave_() {
Fork::leave_();
}
void ForkStalPartApplyDamageImpulse::loadParams_() {
Fork::loadParams_();
getStaticParam(&mMaxAddSpeed_s, "MaxAddSpeed");
getStaticParam(&mSwordRate_s, "SwordRate");
getStaticParam(&mSpearRate_s, "SpearRate");
getStaticParam(&mLswordRate_s, "LswordRate");
getStaticParam(&mArrowRate_s, "ArrowRate");
getStaticParam(&mBombRate_s, "BombRate");
getStaticParam(&mGustRate_s, "GustRate");
getStaticParam(&mLargeAttackAddRate_s, "LargeAttackAddRate");
getStaticParam(&mMaxAddSpeedY_s, "MaxAddSpeedY");
getStaticParam(&mRotSpd_s, "RotSpd");
getStaticParam(&mFinRotate_s, "FinRotate");
getStaticParam(&mRotAccRatio_s, "RotAccRatio");
getStaticParam(&mRotAccMaxSpeedRatio_s, "RotAccMaxSpeedRatio");
getStaticParam(&mBaseRotRatio_s, "BaseRotRatio");
getStaticParam(&mIsViewHitDir_s, "IsViewHitDir");
}
void ForkStalPartApplyDamageImpulse::calc_() {
Fork::calc_();
}
} // namespace uking::action