Files
botw/src/Game/AI/Action/actionGanonFallAttack.cpp
T
2020-12-28 01:26:51 +01:00

31 lines
751 B
C++

#include "Game/AI/Action/actionGanonFallAttack.h"
namespace uking::action {
GanonFallAttack::GanonFallAttack(const InitArg& arg) : ksys::act::ai::Action(arg) {}
GanonFallAttack::~GanonFallAttack() = default;
bool GanonFallAttack::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void GanonFallAttack::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void GanonFallAttack::leave_() {
ksys::act::ai::Action::leave_();
}
void GanonFallAttack::loadParams_() {
getStaticParam(&mIsEmitShockWave_s, "IsEmitShockWave");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void GanonFallAttack::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action