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https://github.com/zeldaret/botw
synced 2026-07-08 05:40:38 -04:00
31 lines
751 B
C++
31 lines
751 B
C++
#include "Game/AI/Action/actionGanonFallAttack.h"
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namespace uking::action {
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GanonFallAttack::GanonFallAttack(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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GanonFallAttack::~GanonFallAttack() = default;
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bool GanonFallAttack::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void GanonFallAttack::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void GanonFallAttack::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void GanonFallAttack::loadParams_() {
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getStaticParam(&mIsEmitShockWave_s, "IsEmitShockWave");
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getDynamicParam(&mTargetPos_d, "TargetPos");
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}
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void GanonFallAttack::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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