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https://github.com/zeldaret/botw
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32 lines
778 B
C++
32 lines
778 B
C++
#include "Game/AI/Action/actionHorseRideOneTimeASPlay.h"
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namespace uking::action {
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HorseRideOneTimeASPlay::HorseRideOneTimeASPlay(const InitArg& arg) : HorseRide(arg) {}
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HorseRideOneTimeASPlay::~HorseRideOneTimeASPlay() = default;
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bool HorseRideOneTimeASPlay::init_(sead::Heap* heap) {
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return HorseRide::init_(heap);
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}
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void HorseRideOneTimeASPlay::enter_(ksys::act::ai::InlineParamPack* params) {
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HorseRide::enter_(params);
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}
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void HorseRideOneTimeASPlay::leave_() {
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HorseRide::leave_();
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}
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void HorseRideOneTimeASPlay::loadParams_() {
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HorseRide::loadParams_();
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getStaticParam(&mIgnoreSameAS_s, "IgnoreSameAS");
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getStaticParam(&mASName_s, "ASName");
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}
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void HorseRideOneTimeASPlay::calc_() {
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HorseRide::calc_();
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}
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} // namespace uking::action
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