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https://github.com/zeldaret/botw
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36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
#include "Game/AI/Action/actionHorseSwimAction.h"
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namespace uking::action {
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HorseSwimAction::HorseSwimAction(const InitArg& arg) : HorseSwim(arg) {}
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HorseSwimAction::~HorseSwimAction() = default;
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bool HorseSwimAction::init_(sead::Heap* heap) {
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return HorseSwim::init_(heap);
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}
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void HorseSwimAction::enter_(ksys::act::ai::InlineParamPack* params) {
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HorseSwim::enter_(params);
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}
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void HorseSwimAction::leave_() {
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HorseSwim::leave_();
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}
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void HorseSwimAction::loadParams_() {
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HorseSwim::loadParams_();
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getStaticParam(&mLandSearchRadius_s, "LandSearchRadius");
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getStaticParam(&mLandSearchNormalCos_s, "LandSearchNormalCos");
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getStaticParam(&mLandSearchMinArea_s, "LandSearchMinArea");
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getStaticParam(&mLandSearchIntervalFrames_s, "LandSearchIntervalFrames");
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getStaticParam(&mResolvePenetrationRadiusScale_s, "ResolvePenetrationRadiusScale");
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getStaticParam(&mResolvePenetrationSearchRadius_s, "ResolvePenetrationSearchRadius");
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}
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void HorseSwimAction::calc_() {
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HorseSwim::calc_();
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}
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} // namespace uking::action
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