Files
botw/src/Game/AI/Action/actionHorseTurnAction.cpp
T
2020-12-28 01:26:51 +01:00

32 lines
841 B
C++

#include "Game/AI/Action/actionHorseTurnAction.h"
namespace uking::action {
HorseTurnAction::HorseTurnAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
HorseTurnAction::~HorseTurnAction() = default;
bool HorseTurnAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void HorseTurnAction::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void HorseTurnAction::leave_() {
ksys::act::ai::Action::leave_();
}
void HorseTurnAction::loadParams_() {
getStaticParam(&mGoalDegToleranceAtEnter_s, "GoalDegToleranceAtEnter");
getStaticParam(&mGoalDegTolerance_s, "GoalDegTolerance");
getDynamicParam(&mTargetDirection_d, "TargetDirection");
}
void HorseTurnAction::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action